![]() ![]() once finished editing, you can then verify to convert the spheres into a single object (like voxel). These spheres can then be adjusted (scaled, rotated, etc) individually, added onto (using gizmo to drag & create yet another series of spheres), and so on. I think the app would greatly benefit from having a tool with the same functionality as zSphere (from ZBrush) a special sphere which can be dragged using the gizmo, leaving behind an array of spheres. This one was a very helpful tool to bring out form to each strip of spheres.Someone made a request for something similar using the tube tool, but i feel that this is still worth posting… The Bulge brush simply increases or decrease the radius of the spheres. Then I used Move to position them, followed of Bulge and Smooth to adjust them. In other areas, I used Sketch 3 which creates spheres almost out of the surface. ![]() To make this task, I used mainly the Sketch 2 brush, which allows adding spheres, leaving half of its radius under the applied surface. Once I got the right shape, I began to draw a series of strips with different stroke sizes to create the details. Using a large stroke, so I started covering the structure with this ZSpheres This brush allows applying strips of spheres almost inside the underlining applied surface. ZBrush have several brushes, which produce different embed depth. Then I was able to use the ZSketch brushes and was ready to start covering the ZSphere structure, starting by the head. To start off I activated the ZSketch mode by clicking on the EditSketch button, located in the Tool:ZSketch menu. With the ZSphere armature created, it was time to cover it. Here the wire armature would carry out two main functions: first, being a support surface for the strips of spheres applied, second, by working as a skeleton, so once the model is finished, I would be able to move, rotate or scale the parts more easily and get pose to the model. Here, I also was using Move, Scale and Rotate modes to bring out form to the structure. Then I went to the Edit mode and added more spheres building up the structure for each part of the body. The first thing I did was to select the Zsphere tool and drawn a sphere on the canvas. I started creating the basic armature, which I would use later to cover it with the strips of ZSpheres. So I would be able to experiment and explore a little more of the possibilities of this new feature. This is similar to the technique of covering a wire armature with clay used in traditional sculpting.Īs a follower of the Aliens movies as well as a big fan of Giger's work, I thought that creating a version of one of these complex creatures was a good opportunity to try out the different ZSketch tools. ![]() The process of zsketching consists in building up forms from strips of ZSpheres drawn freely in 3D space or applied to structures already created. Through this new function, you are able to create structures even more complex by a more efficient way, getting better control and greater freedom to make them. This one is based on the known ZSphere tool, which allows creating basic shapes from interconnected sphere structures. At the most recent release includes the new ZSketch feature. ZBrush is one of those applications that always surprises with innovative and creative features. Making of Alien by Fabio Bautista, Colombia ![]()
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